fver — Canyon Storm Battlefield Cheatsheet (Dawnbreakers Side)
Terminology: fver is the alliance name. Dawnbreakers is the event faction name (this cheatsheet assumes you are playing on the Dawnbreakers side).
For quick execution and fewer mistakes. Full version: Beginner Field Guide.
One-line Goal
Capture points > kills: with 40 vs 20, pressure multiple lanes and win the center with a single coordinated wave.
Three Rules (memorize)
- Go center when it opens: Virus Lab / Power Station decide the game.
- If Arbiter is jumping, spread out: don’t stack and feed cooldown refreshes.
- Low-power value = garrison + Hospital + banners: don’t duel carries.
📝 Ultra‑lazy script (follow this)
- Opening: rush Power Tower and Energy Stations to secure early score and energy.
- Mid game: the Rulebringers carry will use Arbiter (“Judgment Descent”) to stomp clusters; Dawnbreakers should use numbers to split-capture outer points or collapse on isolated carries.
- After ~12 minutes: Virus Lab unlocks — all-in center; if you can’t win head‑on, rotate Cannon Turret casts to grind durability and troops.
- Last 3 minutes: hold points no matter the score — many matches flip on late objective income.
One-line summary:
Rulebringers (single squad): use Judgment Descent to delete stacks and take Power Tower for the shield.
Dawnbreakers (two squads): use numbers to spread and capture; if you can’t win center, out‑grind with skills and don’t get one‑shot.
Battlefield Actives
Only available in Canyon Storm. Build energy through kills/captures/gathering.
Field Hospital = “Save me” button
- Effect: every 3s restore 300 durability to nearby allied bases and heal 150 severely wounded units, lasts 30s.
- When to press:
- You survive an Arbiter stomp: press immediately to avoid being finished by the next jump.
- Center fights: low-power players pop it to sustain the front line.
Artillery Turret = “Grind them” button
- Effect: every 2s deal 300 durability to the nearest enemy base in range and inflict 60 severely wounded units.
- When to press:
- Enemy carry sits on a point: rotate turret casts near them until they retreat.
⚠️ Enemy-only Skill: Arbiter
- Effect: 120s duration; each landing deals 5000 durability in a large area (typical max ~6000).
- Cooldown: blow away one of you → their cooldown -30s; you get blown away → your cooldown +60s.
Four counters (copy-paste)
- Spread out: loose ring around buildings; never stack.
- Bait and dodge: teleport at the last moment so they land on empty space.
- Hospital stabilize: survive once → pop Hospital and force them to spend another full jump.
- Turret attrition: rotate turrets to bleed durability and troops.
Professions (pick by role)
- Engineer (support): Siege Banner + Medical Aid.
- War Leader (carry): Recall + Fanaticism/Burst.
“One-wave” order (when called to focus center)
- Engineers: drop Siege Banners.
- Use Artillery Turret if you have energy; use Field Hospital if you’re not healthy.
- Carries: start the rally.
- Low-power: garrison instantly after capture.
Timeline
- 0–10 min: gain energy; flank-capture if you can’t fight.
- ~12:00: Virus Lab opens → all to center; banners + Hospital + turret rotations.
- Last 3 min: full pressure; if close, brute-force contest for time.
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