fver — Canyon Storm Battlefield Cheatsheet (Dawnbreakers Side)

生成时间:2026-01-29 09:13:58

fver — Canyon Storm Battlefield Cheatsheet (Dawnbreakers Side)

Terminology: fver is the alliance name. Dawnbreakers is the event faction name (this cheatsheet assumes you are playing on the Dawnbreakers side).

For quick execution and fewer mistakes. Full version: Beginner Field Guide.

One-line Goal

Capture points > kills: with 40 vs 20, pressure multiple lanes and win the center with a single coordinated wave.

Three Rules (memorize)

  1. Go center when it opens: Virus Lab / Power Station decide the game.
  2. If Arbiter is jumping, spread out: don’t stack and feed cooldown refreshes.
  3. Low-power value = garrison + Hospital + banners: don’t duel carries.

📝 Ultra‑lazy script (follow this)

  • Opening: rush Power Tower and Energy Stations to secure early score and energy.
  • Mid game: the Rulebringers carry will use Arbiter (“Judgment Descent”) to stomp clusters; Dawnbreakers should use numbers to split-capture outer points or collapse on isolated carries.
  • After ~12 minutes: Virus Lab unlocks — all-in center; if you can’t win head‑on, rotate Cannon Turret casts to grind durability and troops.
  • Last 3 minutes: hold points no matter the score — many matches flip on late objective income.

One-line summary:
Rulebringers (single squad): use Judgment Descent to delete stacks and take Power Tower for the shield.
Dawnbreakers (two squads): use numbers to spread and capture; if you can’t win center, out‑grind with skills and don’t get one‑shot.

Battlefield Actives

Only available in Canyon Storm. Build energy through kills/captures/gathering.

Field Hospital = “Save me” button

  • Effect: every 3s restore 300 durability to nearby allied bases and heal 150 severely wounded units, lasts 30s.
  • When to press:
    • You survive an Arbiter stomp: press immediately to avoid being finished by the next jump.
    • Center fights: low-power players pop it to sustain the front line.

Artillery Turret = “Grind them” button

  • Effect: every 2s deal 300 durability to the nearest enemy base in range and inflict 60 severely wounded units.
  • When to press:
    • Enemy carry sits on a point: rotate turret casts near them until they retreat.

⚠️ Enemy-only Skill: Arbiter

  • Effect: 120s duration; each landing deals 5000 durability in a large area (typical max ~6000).
  • Cooldown: blow away one of you → their cooldown -30s; you get blown away → your cooldown +60s.

Four counters (copy-paste)

  1. Spread out: loose ring around buildings; never stack.
  2. Bait and dodge: teleport at the last moment so they land on empty space.
  3. Hospital stabilize: survive once → pop Hospital and force them to spend another full jump.
  4. Turret attrition: rotate turrets to bleed durability and troops.

Professions (pick by role)

  • Engineer (support): Siege Banner + Medical Aid.
  • War Leader (carry): Recall + Fanaticism/Burst.

“One-wave” order (when called to focus center)

  1. Engineers: drop Siege Banners.
  2. Use Artillery Turret if you have energy; use Field Hospital if you’re not healthy.
  3. Carries: start the rally.
  4. Low-power: garrison instantly after capture.

Timeline

  • 0–10 min: gain energy; flank-capture if you can’t fight.
  • ~12:00: Virus Lab opens → all to center; banners + Hospital + turret rotations.
  • Last 3 min: full pressure; if close, brute-force contest for time.

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