Canyon Storm Battlefield — Official Rules (From the in‑game “Rules” panel)
Compiled from the in‑game “Rules” panel. Values may change with patches; always follow the in‑game numbers.
1) Overview (short)
- Winning is primarily about capture-point score; kills are mainly for disruption and time gain.
- Battlefield skills only work inside Canyon Storm and require energy earned from battlefield actions.
2) Battlefield Skills (official CN names aligned)
| Skill (CN) | Faction / source | Type | Core effect (summary) | Duration | Energy | Cooldown |
|---|---|---|---|---|---|---|
| Earthquake Tower (地震塔) | Rulebringers faction | Damage | On landing: 1000 base durability damage in an area; then every 3s deal 300 durability damage and 60 troop damage in an area | 30s | 500000 | 300s |
| Battlefield Hospital (战地医院) | All factions | Support | Every 3s: heal 150 wounded troops and restore 300 base durability to nearby allied bases | 30s | 500000 | 300s |
| Cannon Turret (炮塔) | Dawnbreakers faction | Damage | Every 3s: deal 300 durability damage and 60 troop damage to the nearest enemy base in range | 30s | 750000 | 300s |
| Judgment Descent (裁决降临) | Rulebringers (Arbiter office) | Exclusive | Each landing deals 5000 durability damage in a large area; blowing away a base reduces cooldown by 30s; if you get blown away, your teleport cooldown increases by 60s | 120s | 1000000 | 300s |
3) Notes (avoid confusion)
- “Judgment Descent” is the skill name; “Arbiter” refers to the office/holder (often their top power).
- “Cannon Turret / Earthquake Tower” damage targets bases (durability/troops), not field units.
4) Buildings (compiled from the in‑game Buildings panel)
This table reflects what’s visible in your screenshots; if there are “Building II / III” entries, add more screenshots and we can align them too.
| Building (CN) | Count / unlock | Capture output (score) | Key effect (summary) |
|---|---|---|---|
| Data Center I (数据中心 I) | 2 total (always) | +20/s | Neutral building; continuously generates battlefield score when held. |
| Sample Warehouse I (样本仓库 I) | 4 total (always) | +15/s | Neutral building; continuously generates battlefield score when held. |
| Power Tower (供电塔) | Always | +50/s | If held by Rulebringers, it can activate the central safe-zone shield (bases inside cannot be attacked); also generates score. |
| Virus Lab (病毒实验室) | Unlocks after a while | +120/s | Primary high-score objective; generates a large amount of score. |
| Blastproof System I (防爆系统 I) | Unlocks after a while | +20/s | When held, automatically attacks core buildings occupied by the enemy (Virus Lab, Serum Factory, Blastproof System, Power Tower) and damages garrisoned troops. |
| Serum Factory I (血清工厂 I) | Unlocks after a while | +20/s | Periodically grants a buff to the garrison commander (buff is announced in advance). |
| Recon Station (侦查站) | Scattered | — | Collecting scattered recon stations grants battlefield score; find and collect early. |
| Score Supply Crate (积分补给箱) | Scattered / spawned | — | Occupied buildings will later produce score that can be looted; capturing them can steal that score. |
5) Factions (compiled from the in‑game Faction panel)
After matchmaking, the system assigns your squad to a faction for this battle (it may differ from what you signed up for).
Rulebringers (秩序先锋)
- Structure: only 1 squad.
- Traits: strong passive bonuses for everyone; can assign 2 “Arbiter” office holders with powerful skills.
- Passives: 1 fixed passive, plus 1 random passive granted after matchmaking.
Hold Formation (严阵以待, fixed)
- Base durability cap: +50.00%
- Building cooldown: -50.00%
- Free march acceleration cooldown: -50.00%
- Personal durability required to cast active skills: -30.00%
- Active skill cooldown: -30.00%
- Severe-wound rate: -20.00%
- Allows multiple squads to garrison the same building
Random passives (visible in your screenshots)
- Frontline Rescue (前线拯救): severe-wound rate -5.00%; hospital recovery restores 50 every 5 seconds
- Permanent Engineering (永固工程): when garrisoning a base, severe-wound rate -10.00%; base durability restores 100 every 5 seconds
- Scorched Earth Tactics (焦土战术): when breaking a base, extra severe-wounds +100.00% of destroyed soldiers; damage to city defense +50.00%
Dawnbreakers (破晓联盟)
- Structure: 2 squads, with a numbers advantage.
- Tip: use the dedicated battlefield chat channel for coordination.
6) Rules & Flow (compiled from the in‑game “Rules” panel)
Background (short)
Deep in a desolate canyon, a Doomsday Legion virus lab was exposed — the birthplace of the “Sample Zero” virus that once devastated the world.
Rulebringers and Dawnbreakers rally their forces to seize control and resources: one side seeks the source, the other swears to stop humanity from sliding into ruin.
How it works (overview)
- Keep capturing buildings to generate battlefield score; the higher score at the end wins.
- The Virus Lab unlocks after the battle has progressed for a while and grants a large score output when held.
- Rulebringers start with control of the central safe zone; if Rulebringers hold the Power Tower, they can activate the central shield (bases inside cannot be attacked).
- Before entering, prepare your defensive/buff setup and plan rotations; execute per phase objectives.
- End-of-battle settlement follows the in-game results screen.
Battle stages
- Roster selection: the alliance’s R4/R5 selects participants and substitutes during registration; up to 20 participants and 10 substitutes per alliance. Participants have priority entry.
- Entry requirements (per the in-game rules): you must be a member of the registered alliance, be on the roster, and your base must not be in the restricted “black” area near the alliance.
- Combat phases:
- Preparation: both sides spawn in protected spawn zones (your side marked blue, enemy red); spawn zones cannot be attacked.
- Phase 1: Data Center I, Sample Warehouse I, and the Power Tower can be captured for score.
- Phase 2: Blastproof System I becomes capturable and can attack core buildings held by the enemy; Serum Factory I becomes available as well.
- Phase 3: Recon Stations (collectibles) grant score; Virus Lab unlocks and becomes the main high-score objective.
- Win condition: higher total battlefield score wins.
- Note: occupied buildings may later produce lootable score; breaking those buildings can steal that score (matches the “Score Supply Crate” mechanic).
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