Canyon Storm Battlefield — Official Rules (From the in‑game “Rules” panel)

生成时间:2026-01-29 09:13:58

Canyon Storm Battlefield — Official Rules (From the in‑game “Rules” panel)

Compiled from the in‑game “Rules” panel. Values may change with patches; always follow the in‑game numbers.

1) Overview (short)

  • Winning is primarily about capture-point score; kills are mainly for disruption and time gain.
  • Battlefield skills only work inside Canyon Storm and require energy earned from battlefield actions.

2) Battlefield Skills (official CN names aligned)

Skill (CN) Faction / source Type Core effect (summary) Duration Energy Cooldown
Earthquake Tower (地震塔) Rulebringers faction Damage On landing: 1000 base durability damage in an area; then every 3s deal 300 durability damage and 60 troop damage in an area 30s 500000 300s
Battlefield Hospital (战地医院) All factions Support Every 3s: heal 150 wounded troops and restore 300 base durability to nearby allied bases 30s 500000 300s
Cannon Turret (炮塔) Dawnbreakers faction Damage Every 3s: deal 300 durability damage and 60 troop damage to the nearest enemy base in range 30s 750000 300s
Judgment Descent (裁决降临) Rulebringers (Arbiter office) Exclusive Each landing deals 5000 durability damage in a large area; blowing away a base reduces cooldown by 30s; if you get blown away, your teleport cooldown increases by 60s 120s 1000000 300s

3) Notes (avoid confusion)

  • “Judgment Descent” is the skill name; “Arbiter” refers to the office/holder (often their top power).
  • “Cannon Turret / Earthquake Tower” damage targets bases (durability/troops), not field units.

4) Buildings (compiled from the in‑game Buildings panel)

This table reflects what’s visible in your screenshots; if there are “Building II / III” entries, add more screenshots and we can align them too.

Building (CN) Count / unlock Capture output (score) Key effect (summary)
Data Center I (数据中心 I) 2 total (always) +20/s Neutral building; continuously generates battlefield score when held.
Sample Warehouse I (样本仓库 I) 4 total (always) +15/s Neutral building; continuously generates battlefield score when held.
Power Tower (供电塔) Always +50/s If held by Rulebringers, it can activate the central safe-zone shield (bases inside cannot be attacked); also generates score.
Virus Lab (病毒实验室) Unlocks after a while +120/s Primary high-score objective; generates a large amount of score.
Blastproof System I (防爆系统 I) Unlocks after a while +20/s When held, automatically attacks core buildings occupied by the enemy (Virus Lab, Serum Factory, Blastproof System, Power Tower) and damages garrisoned troops.
Serum Factory I (血清工厂 I) Unlocks after a while +20/s Periodically grants a buff to the garrison commander (buff is announced in advance).
Recon Station (侦查站) Scattered Collecting scattered recon stations grants battlefield score; find and collect early.
Score Supply Crate (积分补给箱) Scattered / spawned Occupied buildings will later produce score that can be looted; capturing them can steal that score.

5) Factions (compiled from the in‑game Faction panel)

After matchmaking, the system assigns your squad to a faction for this battle (it may differ from what you signed up for).

Rulebringers (秩序先锋)

  • Structure: only 1 squad.
  • Traits: strong passive bonuses for everyone; can assign 2 “Arbiter” office holders with powerful skills.
  • Passives: 1 fixed passive, plus 1 random passive granted after matchmaking.

Hold Formation (严阵以待, fixed)

  • Base durability cap: +50.00%
  • Building cooldown: -50.00%
  • Free march acceleration cooldown: -50.00%
  • Personal durability required to cast active skills: -30.00%
  • Active skill cooldown: -30.00%
  • Severe-wound rate: -20.00%
  • Allows multiple squads to garrison the same building

Random passives (visible in your screenshots)

  • Frontline Rescue (前线拯救): severe-wound rate -5.00%; hospital recovery restores 50 every 5 seconds
  • Permanent Engineering (永固工程): when garrisoning a base, severe-wound rate -10.00%; base durability restores 100 every 5 seconds
  • Scorched Earth Tactics (焦土战术): when breaking a base, extra severe-wounds +100.00% of destroyed soldiers; damage to city defense +50.00%

Dawnbreakers (破晓联盟)

  • Structure: 2 squads, with a numbers advantage.
  • Tip: use the dedicated battlefield chat channel for coordination.

6) Rules & Flow (compiled from the in‑game “Rules” panel)

Background (short)

Deep in a desolate canyon, a Doomsday Legion virus lab was exposed — the birthplace of the “Sample Zero” virus that once devastated the world.
Rulebringers and Dawnbreakers rally their forces to seize control and resources: one side seeks the source, the other swears to stop humanity from sliding into ruin.

How it works (overview)

  1. Keep capturing buildings to generate battlefield score; the higher score at the end wins.
  2. The Virus Lab unlocks after the battle has progressed for a while and grants a large score output when held.
  3. Rulebringers start with control of the central safe zone; if Rulebringers hold the Power Tower, they can activate the central shield (bases inside cannot be attacked).
  4. Before entering, prepare your defensive/buff setup and plan rotations; execute per phase objectives.
  5. End-of-battle settlement follows the in-game results screen.

Battle stages

  1. Roster selection: the alliance’s R4/R5 selects participants and substitutes during registration; up to 20 participants and 10 substitutes per alliance. Participants have priority entry.
  2. Entry requirements (per the in-game rules): you must be a member of the registered alliance, be on the roster, and your base must not be in the restricted “black” area near the alliance.
  3. Combat phases:
    • Preparation: both sides spawn in protected spawn zones (your side marked blue, enemy red); spawn zones cannot be attacked.
    • Phase 1: Data Center I, Sample Warehouse I, and the Power Tower can be captured for score.
    • Phase 2: Blastproof System I becomes capturable and can attack core buildings held by the enemy; Serum Factory I becomes available as well.
    • Phase 3: Recon Stations (collectibles) grant score; Virus Lab unlocks and becomes the main high-score objective.
  4. Win condition: higher total battlefield score wins.
  5. Note: occupied buildings may later produce lootable score; breaking those buildings can steal that score (matches the “Score Supply Crate” mechanic).

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